The following is a list of
articles that are relevant to psychological issues
in the media. Wherever possible, full text is provided with permission of the copyright holder.
If you are interested
in submitting an article or citation to this list, please contact firstname.lastname@example.org. In order to include a link to a full text PDF or Internet source, you must provide permission from the copyright
Email: apadivision46 [@] gmail.com
APA Division 46 International Poster, from APA 2011 Convention
Adachi, P. C., & Willoughby, T. (2011). The effect of video game competition and violence on aggressive behavior: Which characteristic has the greatest influence?. Psychology Of Violence, 1(4), 259-274. doi:10.1037/a0024908 http://www.apa.org/pubs/journals/releases/vio-1-4-259.pdf
Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society. Science, 295, 2377-2378.
Australian Government. (2010). Literature Review on the Impact of Playing Violent Video Games on Aggression. Barton ACT 2600, Australia: Attorney General's Department.
Bennerstedt, U., Ivarsson, J. & Linderoth, J. (2012). How gamers manage aggression: Situating skills in collaborative computer games. Computer Supported Collaborative Learning, 7, 43-61. DOI 10.1007/s11412-011-9136-6
Brown v EMA. (2011). Retrieved 7/1/11 from: http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf
Bushman, B. J., & Cantor J. (2003). Media ratings for violence and sex: Implications for policymakers and parents. American Psychologist, 58, 130–141.
Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation. American Psychologist, 56, 477-489.
Carll, E. K. (1999). Violence in our lives: Impact on workplace, home, and community. Boston: Allyn & Bacon. (Includes chapter on Media depiction and coverage of violence: The impact on family and community)
Carll, E. K. (2001). Psychology and the News Media: Reflections on a Ten Year Initiative. The Independent Practitioner, 21(1).
Carll, E. K., (Ed.). (August 2003). Psychology, News Media, and Public Policy: Promoting Social Change. American Behavioral Scientist [Special issue].
Carll, E. K., Singer, D., Anderson, C., Bushman, B., Dill, K., & Friedland, L. (2005). American Psychological Association Resolution on Violence in Video Games and Interactive Media, adopted by APA on August 17, 2005. The resolution can be found on the Public Interest Directorate section of the APA website.
Cary, M. (2006). Making evidence-based psychology a household word with open source. Paper presented at the 114th annual convention of the American Psychological Association, New Orleans, LA.
Colwell, J., & Kato, M. (2003). Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology, 6, 149-158.
Diesch, C. L. F., & Caldwell, J. (1993). Where are the Experts? Psychologists in the Media. Paper presented at the 101st annual convention of the American Psychological Association, Toronto, Ontario, Canada.
Eron, L.D., Huesmann, L.R., Lefkowitz, M.M., & Walder, L.O. (1972). Does T.V. violence cause aggression? American Psychologist, 27, 153-263.
Ferguson, C. J., San Miguel, C., Garza, A., & Jerabeck, J. (2012). A longitudinal test of video game violence effects on dating violence, aggression and bullying: A 3-year longitudinal study of adolescents. Journal of Psychiatric Research, 46, 141-146.
Ferguson, C. J., Coulson, M., & Barnett, J. (2011). A Meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems. Journal of Psychiatric Research, 45(12), 1573-1578.
Ferguson, C. J. (in press). Positive female role-models eliminate negative effects of sexually violent media. Journal of Communication.
Ferguson, C. J. (2010). Blazing Angels or Resident Evil? Can violent video games be a force for good? Review of General Psychology, 14(2), 68-81.
Fischoff, S. (1999). Gangsta' rap and a murder in Bakersfield. Journal of Applied Social Psychology, 29(4), 795–805.
Fischoff, S. (1999). Psychology's Quixotic quest for the media–violence connection. Journal of Media Psychology. http://www.calstatela.edu/faculty/sfischo/violence.html
Grimes, T., Anderson, J., & Bergen, L. (2008). Media violence and aggression: Science and ideology. Thousand Oaks, CA: Sage.
Huesmann, L. R., Moise, J., Podolski, C. P., & Eron, L. D. (2003). Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. Developmental Psychology. 39, 201-221.
Ivory, J., & Kalyanaraman, S. (2009). Video games make people violent - well, maybe not that game: Effects of content and person abstraction on perceptions of violent video games' effects and support of censorship. Communication Reports, 22(1), 1-12. doi:10.1080/08934210902798536
Ivory, J. D., & Kalyanaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57(3), 532-555. doi:10.1111/j.1460-2466.2007.00356.x
Kegan, Daniel L. (2000). Academia at risk: Antiquated IP policy. Chicago, IL: Kegan & Kegan.
Linz, D., Malamuth, N. M., & Beckett, K. (1992). Civil liberties and research on the effects of pornography. In P. Suedfeld & P. E. Tetlock (Eds.), Psychology and social policy (pp. 149-164). New York: Hemisphere.
Luskin, B. J. (2002). Casting the Net over global learning—New developments in workforce training and online psychologies. Griffin Publishing Group.
Luskin, B. J., & Friedland, L. (1998). Task force report: Media psychology and new technologies. Washington, DC: Division of Media Psychology, Division 46 of the American Psychological Association.
Luskin, Bernard J. (2012, July 8).E=Enhanced Media. Psychology Today.
Luskin, Bernard J. (2012, March 29). The media psychology effect: Examining psychology through media. Psychology Today.
Malamuth, N. M. (1989). Sexually violent media, thought patterns, and antisocial behavior. Public Communication and Behavior, 2,159-204.
Malamuth, N. M. (1998). The confluence model as an organizing framework for research on sexually aggressive men: Risk moderators, imagined aggression, and pornography consumption. In R. G. Geen & E. Donnerstein (Eds.), Human aggression: Theories, research, and implications for social policy (pp. 229-245). San Diego, CA: Academic Press.
Malamuth, N. M. & Ceniti, J. (1986). Repeated exposure to violent and nonviolent pornography: Likelihood of raping ratings and laboratory aggression against women. Aggressive Behavior, 12, 129-137.
Palmiter, D., Jr., & Renjilian, D. (2003). Clinical web pages: Do they meet expectations? Professional Psychology: Research and Practice, 34, 164–169.
Pober, A. (1994). Two documents proposing criteria for a rating system for interactive media. Interactive Digital Software Rating Board.
Rutledge, P. B. (2007). What Is Media Psychology? A Qualitative Inquiry. Media Psychology Review, September (1).
Singer, D. G. (2002). Creativity in an electronic age. In J. Dankers (Ed.), Creativity and creative media in social pedagogical practice (pp. 66–77). Nimejgen, The Netherlands: Hoge School,van Armen en Nimejgen.
Singer, D. G. (2002). Peace and healing. Child Art Magazine, 5( 15), 6–7.
Singer, D. G. (2002). Sesame Street: Still going and growing (Review of the book "G" is for growing: Thirty years of research on children and Sesame Street). Contemporary Psychology: APA Review of Books, 47, 475–478.
Singer, D. G. (2002). Team building in the classroom. Early Childhood Today, 16(6), 37–41.
Singer, D. G. (2002). The power of playing together. Scholastic Parent & Child, 9(5), 43–47.
Singer, D. G. (2003). Play. In J.J. Ponzetti, Jr. (Ed.), International encyclopedia of marriage and family (2nd. ed., pp.1230–1234). New York: Macmillan Reference.
Singer, D. G., & Singer, J. L. ( 2001). Make-believe: Games and activities for imaginative play. A book for parents, teachers, and the young children in their lives. Washington, DC: Magination Press, American Psychological Association Books.
Singer, D. G., & Singer, J. L. (Eds.). (2001). Handbook of children and the media. housand Oaks, CA: Sage.
Stutman, S. (1992). An opportunity to prevent violence. Paper presented at the Industry-Wide Leadership Conference on Violence in Television Programming, Institute for Mental Health Initiatives.
Swedish Media Council. (2011). Våldsamma datorspel och aggression – en översikt av forskningen 2000–2011. Retrieved 1/14/11 from: http://www.isfe.eu/sites/isfe.eu/files/literature_review_violent_games_-_summary.pdf
Surgeon General's Scientific Advisory Committee on Television and Social Behavior. (1972). Television and growing up: The impact of televised violence. Washington, DC: U.S. Government Printing Office.
Tau, M. (2002). Considerations for professional psychologists in the digital age.
von Salisch, M., Vogelgesang, J., Kristen, A., & Oppl, C. (2011). Preference for violent electronic games and aggressive behavior among children: The beginning of the downward spiral?. Media Psychology, 14(3), 233-258. doi:10.1080/15213269.2011.596468