About the special issue
Articles in this issue
Introduction
Page 65
Candland, Douglas K.
Introduction to the Special Issue on Video Games
Pages 66–67
Ferguson, Christopher J.
Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good?
Pages 68–81
Ferguson, Christopher J.
Vulnerability to Violent Video Games: A Review and Integration of Personality Research
Pages 82–91
Markey, Patrick M.; Markey, Charlotte N.
Video Games and Spatial Cognition
Pages 92–104
Spence, Ian; Feng, Jing
The "I's" Have It: A Framework for Serious Educational Game Design
Pages 105–112
Annetta, Leonard A.
Video Games in Health Care: Closing the Gap
Pages 113–121
Kato, Pamela M.
Videogames and Young People With Developmental Disorders
Pages 122–140
Durkin, Kevin
Video Games in Psychotherapy
Pages 141–146
Ceranoglu, T. Atilla
Let the Games Begin: Civic Playing on High-Tech Consoles
Pages 147–153
Bers, Marina Umaschi
A Motivational Model of Video Game Engagement
Pages 154–166
Przybylski, Andrew K.; Rigby, C. Scott; Ryan, Richard M.
Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games
Pages 167–179
Barnett, Jane; Coulson, Mark
Children's Motivations for Video Game Play in the Context of Normal Development
Pages 180–187
Olson, Cheryl K.


