Results 1–10 of 46 for "Curriculum"X related to "Video game design and development" Refine Your Search Refine Your Search TopicEducation (37)HIV & AIDS (5)Children (4)Learning & memory (4)Schizophrenia (2) 10 more... [+] Testing issues (2)Anxiety (1)Depression (1)Law & psychology (1)Personality (1)Race (1)Sleep (1)Suicide (1)Teens (1)Women & men (1)Hide detailsDocument TypeCurriculumXAuthor/ContributorDwyer, Carol (2)Benjamin, Ludy T. Jr. (1)Bernstein, Douglas A. (1)Bowleg, Lisa (1)Britton, Paula J. (1) 19 more... [+] Carey, Michael P. (1)Dollinger, Stephen J. (1)Eagleston, Jean R. (1)Forsyth, Andrew D. (1)Greider, Jack J. (1)Kain, Craig (1)Kasschau, Richard A. (1)Kennedy, Darlene (1)Leal, Linda (1)Lucariello, Joan (1)Mausner, Bernard (1)McCombs, Barbara (1)Moffett, Mary Margaret (1)Nogare, Mario A. (1)O'Leary, Ann (1)Puente, Antonio E. (1)Renner, Michael J. (1)Rhodes, Nancy (1)Watson, David L. (1)Hide details Results 1–10 of 46 Previous 1 2 3 ... Next Relevance Title A-Z Title Z-A Newest First Oldest First Sort by: 1.Using Praise to Enhance Student Resilience and Learning OutcomesPraise is constructive feedback given to students by teachers and others on specific academic products. Praise refers only to positive feedback; feedback alone can be either positive or negative.Curriculum 2.APA Classroom Management ModulesCPSE developed two module videos detailing instructional strategies for PK-12 teachers. The first video covers recommendations for general classroom management. The second focuses on dealing with disruptive classroom behavior, including students who leave their seats without permission, talk back to teachers and show physical aggression.Curriculum 3.Critical Thinking ExercisesCreate an "antiadvertising" message about a drug and discuss whether consciousness can be studied.Curriculum 4.Activity 4.1: Self-Assessment of DepressionAssessing depression is very important because of the strong link between depression and suicide. This section provides a self-rating scale for depression that can be administered in a few minutes.Curriculum 5.Teaching Tip Sheet: Flexible Therapeutic FramesHIV/AIDS has forced psychologists to make use of flexible therapeutic frames and broadened counseling, improving clinical psychology's understanding of the practice of psychotherapy. Comparisons of traditional mental health services and "bending the frame" can be used as a teaching strategy.Curriculum 6.Activity 3.1: Gender Role Stereotypes in Everyday LifeThis activity presents a broad array of questions about gender stereotypes, which can be discussed in the context of either personal experience or the mass media treatment of women and menCurriculum 7.Activity 4.1: Human EmotionsEmotion can be defined as a conscious experience including a state of (physiological) arousal and a meditating interpretation.Curriculum 8.Activity 2.1: The Role of Prior Information In Dream AnalysisThe interpretation of dreams, like other stimuli, can be influenced by prior knowledge, expectancies, motivation, emotion and other top down processes. Curriculum 9.Activity 4.1: Simulation for Teaching Personality Psychology: Verbal Conditioning, Need for Approval and Locus of ControlVerbal conditioning can be influenced by factors such as the client's need for approval and whether the client possesses a stronger external or internal locus of control.Curriculum 10.Activity 1.1: What Is Abnormal Behavior?This activity can be used to introduce the idea of abnormal psychology. By asking students to contribute ideas about psychologically disordered behavior creating a discussion and using an abnormal psychology case study.Curriculum Previous 1 2 3 ... Next Relevance Title A-Z Title Z-A Newest First Oldest First Sort by: ADVERTISEMENT Results 1–10 of 46 for "Curriculum"X related to "Video game design and development"