Results 1–10 of 94 for "Press Release"X related to "The Internet and computer games..." Refine Your Search Refine Your Search TopicTeens (19)Children (14)Emotional health (9)Stress (8)Education (7) 34 more... [+] Bullying (6)Law & psychology (6)Learning & memory (6)Women & men (6)Personality (5)Race (5)Violence (5)Kids & the media (4)Anxiety (3)Depression (3)Lesbian, gay, bisexual, transgender (3)Marriage & divorce (3)Parenting (3)Socioeconomic status (3)Trauma (3)Workplace issues (3)ADHD (2)Autism (2)Human rights (2)Immigration (2)Sex (2)Sexual abuse (2)Sport & exercise (2)Suicide (2)Therapy (2)Addictions (1)Anger (1)Military (1)Money (1)Obesity (1)Pain (1)Post-traumatic Stress Disorder (1)Sleep (1)Testing issues (1)Hide detailsDocument TypePress ReleaseXYear2014 (8)2013 (25)2012 (23)2011 (20)2010 (18)Author/ContributorAnderson, Norman B. (1)Buckhalt, Joseph A. (1)Gurwitch, Robin (1)Hamby, Sherry L. (1)Hyde, Janet Shibley (1) 5 more... [+] Pahlke, Erin (1)Pargament, Kenneth I. (1)Pea, Roy (1)Schreibman, Laura (1)Steele, Claude M. (1)Hide details Results 1–10 of 94 Previous 1 2 3 ... Next Relevance Title A-Z Title Z-A Newest First Oldest First Sort by: 1.Video Games Play May Provide Learning, Health, Social Benefits, Review Finds Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published in December by the American Psychological Association.Press Release (November 2013)2.Violent Video Games May Increase Aggression in Some But Not Others, Says New ResearchPlaying violent video games can make some adolescents more hostile, particularly those who are less agreeable, less conscientious and easily angered, but for others, it may offer opportunities to learn new skills and improve social networking.Press Release (June 2010)3.Playing Highly Competitive Video Games May Lead to Aggessive BehaviorCompetitiveness as opposed to violenence in video games may be the main characteristic that influences aggressive behavior.Press Release (August 2011)4.Study: Impulsive Kids May Play More Video GamesImpulsive children with attention problems tend to play more video games, while kids in general who spend lots of time video gaming may also develop impulsivity and attention difficulties.Press Release (February 2012)5.Risk-Glorifying Video Games May Lead Teens to Drive Recklessly, New Research ShowsTeens who play mature-rated, risk-glorifying video games may be more likely than those who don’t to become reckless drivers who experience increases in automobile accidents, police stops and willingness to drink and drive.Press Release (September 2012)6.Psychologists Available to Discuss Supreme Court Case on Children’s Access to Violent Video GamesA large group of research psychologists believes that the evidence is clear that people who play violent video games have more aggressive thoughts, beliefs and behaviors than people who don't.Press Release (October 2010)7.What You See is What You Do: Risky Behaviors Linked to Risk-Glorifying Media ExposureVideo games more likely to lead to risky behavior than films, music, says decades of research.Press Release (March 2011)8.School Year Means Sleep Challenges for Kids of All AgesChildren who don’t get enough sleep are at risk of performing poorly at school.Press Release (August 2012)9.Anger: How to Recognize and Deal with a Common EmotionDr. Howard Kassinove explains how people can recognize and avoid anger triggers and provides ways to deal with anger when it does occur.Press Release (May 2012)10.APA Survey Raises Concern about Health Impact of Stress on Children and FamiliesIn the 2010 Stress in America survey, psychologists caution that the long-term impact that chronic stress could have on our physical and emotional health and the health of our families may become a public health crisis.Press Release (November 2010) Previous 1 2 3 ... Next Relevance Title A-Z Title Z-A Newest First Oldest First Sort by: ADVERTISEMENT Results 1–10 of 94 for "Press Release"X related to "The Internet and computer games..."