Organized competitive video gaming—known as “esports”—has ballooned into a global phenomenon. Some analysts value worldwide esports at $1.6 billion, with more than 220 million players participating,opens in new window according to Esports Insider. Others estimate that the industry’s true market value is $24.9 billion, with game publishers controlling 64% of esports revenue (Ahn, J., et al., International Journal of Esports, Vol. 1, No. 1, 2020opens in new window). The rise of livestreaming platforms like Twitch, Discord, and YouTube—and the charismatic personalities of some of the athletes leveraging these platforms—has fueled this growth. The first Olympic Esports Games are set for Riyadh, Saudi Arabia’s capital, in 2027.
Esports differ from casual video gaming because they constitute organized, higher-stakes competitions with formal ranking systems rather than a casual hobby. Players often compete as teams on digital platforms through systems run by amateur, semiprofessional, or professional leagues (Gisbert-Pérez, J., et al., Current Psychology, Vol. 43, 2024opens in new window). Popular genres of esports include fighting games (e.g., Mortal Kombat), shooting games (Counter-Strike), role-playing games (Dungeons & Dragons), and multiplayer online battle arena games (e.g., League of Legends).
There is growing demand for psychological support, especially for athletes at the highest levels of esports competition; however, there is a dearth of appropriate evidence-based practices and ethical and professional standards (Horne, G., et al., Journal of Electronic Gaming and Esports, Vol. 2, No. 1, 2024opens in new window). Many professional players face intense performance stressors that contribute to burnout and psychological distress. While there are more sports psychologists and certified performance coaches entering the esports space, there is still a significant shortfall of qualified professionals who understand the psychological factors that shape cognitive skills and performance in esports (Pedraza-Ramirez, I., et al., International Review of Sport and Exercise Psychology, Vol. 13, No. 1, 2020opens in new window).
Esports psychology is growing alongside esports, but professional pathways into the space are somewhat informal. Professionals who have appropriate training in psychology are not limited to licensed health service psychologists. They come from many parts of psychology, including clinical, cognitive, sport, and performance psychology. Some—such as performance consultants or mental skills coaches—may not legally use the title “psychologist” but still offer valuable, evidence-informed support grounded in sport science and behavioral principles. The Certified Mental Performance Consultant (CMPC) credential has emerged as a pathway into the field for master’s-level clinicians. Esports is one of the few performance environments where multiple psychological subdisciplines naturally converge, allowing experts with different training to approach challenges from multiple angles.
Many esports players begin competing professionally in adolescence, facing intense pressure, unstable schedules, and public scrutiny while still developing emotionally and socially. Esports psychologists are stepping into this space to help players enhance performance, manage stress, and build sustainable careers rather than burn out early.
Ryan Terao, PsyD, an esports and licensed clinical psychologist and owner of PsychSensei, LLC, in Tempe, Arizona, likened the power of esports and gaming to fire: “It’s beautiful. It’s useful. It helps you cook your food and heat your house,” he said. “At the same time, if left unsupervised, it can burn you and your house down. It can be very destructive. How can we make sure kids are learning to use fire properly? How can we put safeguards in place so they can use it to their benefit without getting burned?”


