By 2015, the video game market is expected to reach $112 billion annually, according to the research firm Gartner. With the proliferation of games and platforms — and especially smartphones, iPads and similar mobile devices — employment opportunities for psychologists are on the rise.
“More and more companies are starting to see the value in hiring psychologists or folks with a background in psychology,” says Mike Ambinder, PhD, an experimental psychologist at game design company Valve. Because the application of psychological principles to game design is so new, there is the opportunity to be a pioneer in this field.
And for those psychologists who are already part of the gaming industry, the research possibilities are vast.
“Video games offer an ever-expanding range of interaction models and user behaviors, which means I’ll never run out of interesting research questions,” says Nichols. “Our group is constantly developing new and better ways for answering these questions.”
Because almost everyone in Microsoft’s games user research group has a background in behavior research (including engineering and social and developmental psychology), their methods are grounded in experimental psychology.